{
  "generated": "2026-05-30T14:39:32.211Z",
  "items": [
    {
      "date": "2026-05-30",
      "kind": "Blog",
      "title": "Early Access Moved to July 21 — More Balancing, More Content",
      "summary": "We're pushing the AI Apocalypse Early Access launch from June 16 to July 21, 2026 to add more content and dial in balance.",
      "url": "https://aiapocgame.com/blog/2026-05-30-early-access-date-moved-to-july-21"
    },
    {
      "date": "2026-05-12",
      "kind": "Blog",
      "title": "Why We're Making AI Apocalypse",
      "summary": "The deckbuilder we wanted to play didn't exist — so we built it. Here's what makes AI Apocalypse different and why we think the genre has room for one more.",
      "url": "https://aiapocgame.com/blog/2026-05-12-why-were-making-ai-apocalypse"
    },
    {
      "date": "2026-05-07",
      "kind": "Patch",
      "title": "DemoSequence: validation inspector + fix obsolete APIs + shrink b/c decks",
      "summary": "Three changes that all fall under \"make trailer-capture authoring catch",
      "url": "https://aiapocgame.com/blog/2026-05-07-demosequence-validation-inspector-plus-fix-obsolete-apis-plu"
    },
    {
      "date": "2026-05-07",
      "kind": "Patch",
      "title": "Fix sequence capture leaking into normal play sessions",
      "summary": "Capture had two leak vectors:",
      "url": "https://aiapocgame.com/blog/2026-05-07-fix-sequence-capture-leaking-into-normal-play-sessions"
    },
    {
      "date": "2026-05-07",
      "kind": "Patch",
      "title": "Fix: strip demo defines unconditionally on Play exit",
      "summary": "The previous fix gated define-stripping on EP_DEFINES_ADDED — a flag set",
      "url": "https://aiapocgame.com/blog/2026-05-07-fix-strip-demo-defines-unconditionally-on-play-exit"
    },
    {
      "date": "2026-05-05",
      "kind": "Patch",
      "title": "Fix trailer-builder render: 4 issues uncovered on first launch render",
      "summary": "The pipeline had never actually been run end-to-end before the launch",
      "url": "https://aiapocgame.com/blog/2026-05-05-fix-trailer-builder-render-4-issues-uncovered-on-first-launc"
    },
    {
      "date": "2026-05-05",
      "kind": "Blog",
      "title": "Trailer v3: full weapon names, splice cuts, image-backed logo bookends",
      "summary": "User feedback on first render: pacing too slow, splice between action",
      "url": "https://aiapocgame.com/blog/2026-05-05-trailer-v3-full-weapon-names-splice-cuts-image-backed-logo-b"
    },
    {
      "date": "2026-05-05",
      "kind": "Blog",
      "title": "Wire up act_progression_montage trailer sequence (NodeMap scene)",
      "summary": "Last footage gap before launch trailer can render. Previously the",
      "url": "https://aiapocgame.com/blog/2026-05-05-wire-up-act-progression-montage-trailer-sequence-nodemap-sce"
    },
    {
      "date": "2026-04-30",
      "kind": "Feature",
      "title": "Add MenuControllerHelper for gamepad menu navigation",
      "summary": "Diagnostic from previous session confirmed Gamepad.current detects an Xbox",
      "url": "https://aiapocgame.com/blog/2026-04-30-add-menucontrollerhelper-for-gamepad-menu-navigation"
    },
    {
      "date": "2026-04-30",
      "kind": "Blog",
      "title": "Push launch date May 26 -> June 16 + harden ControllerNavigator",
      "summary": "Date sweep across active marketing kit + wiki + website. New launch",
      "url": "https://aiapocgame.com/blog/2026-04-30-push-launch-date-may-26-june-16-plus-harden-controllernaviga"
    }
  ]
}