Welcome to the AI Apocalypse
The first dev blog post. What this site is, what we're building, and what Early Access means for AI Apocalypse.
Hi, and welcome to the blog.
This is where we’ll post patch notes, dev diaries, feature announcements, and occasional deep-dives into AI Apocalypse’s systems. If you want the fastest path to updates, follow us on Discord — long-form writing lives here, real-time chatter lives there.
What is AI Apocalypse?
AI Apocalypse is a cyberpunk roguelike deckbuilder. You pick one of three weapon classes — Vibro Blade (melee), Arc Staff (caster), Rail Rifle (sniper) — and fight through three procedurally-generated acts against an adaptive AI enemy that’s taken over the world’s infrastructure.
The core combat loop is card-based turn-based, but with twists:
- Stance system: Front / Mid / Back stances change how every card behaves
- Distance combat: enemies at Close range deal 2× damage; manage pushback and advance to control tempo
- Armor + Shield dual defense: armor persists, shield refreshes each turn and absorbs debuffs
- Nine build paths: three per class, each playing radically differently — Armor Stackers, Bleed Frenzy, Shield Casters, Burn Mages, Poison Snipers, Multi-hit Volleys, and more
What does Early Access mean?
AI Apocalypse launches into Early Access on May 19, 2026. That’s not code for “unfinished” — the game is complete and polished. What Early Access means for us specifically:
- The full three-act campaign is playable with all 3 classes at launch
- ~120 cards and ~50 gear pieces at launch
- Full controller + Steam Deck support at launch
But we want community input on:
- Balance — which cards are over/underpowered once real players get their hands on runs
- New content — which build paths to expand, which enemies to add, which features rise to the top of the roadmap
- Accessibility — what we haven’t thought of
We plan to stay in Early Access for approximately 6-9 months, with weekly patches and bi-monthly larger content updates. We’ll publish a detailed roadmap closer to launch.
What’s next on the blog?
Over the next few weeks leading to launch, expect posts on:
- The three build-path philosophies — how we design archetype identity
- Why we built our own card framework instead of using existing tools
- The UX evolution — how combat feedback went from “static” to “juicy”
- Launch-day patch notes — every bug we fixed in the final sprint
- Weekly dev diaries once the game is live
One ask before launch
Wishlists are the single biggest factor in Steam’s launch-day algorithm. If AI Apocalypse interests you, wishlist it here — it takes three seconds and directly helps the game get in front of more players on May 19.
See you in the wasteland.
— Scuffed Studios