Final pre-launch polish pass on audio and art.

Audio

Every scene now has its own music cue and they crossfade into each other on scene transitions instead of cutting. Combat has its own track, the node map has its own track, the main menu theme only plays on the menu. No more jarring silence between fights.

Art generation pipeline

Locked down the workflow for generating new card, enemy, and event art with Gemini 3 Pro Image. Every new asset can be regenerated from its prompt file, so swapping out placeholder art is a one-command job rather than a drag-and-drop dance. Useful for keeping a consistent visual voice as we add content.

Other

  • Scene transitions now signal “UI ready” directly so the fade-in ends as soon as the menu finishes constructing instead of waiting on a 1s safety timeout.
  • Audio settings persist across runs via PlayerPrefs.