A big content + systems drop.

Save/load

Runs now persist across sessions. Close the game mid-run, reopen, pick up exactly where you left off — same map, same deck, same gear, same act. Everything serializes through a single unified save file; meta-progression (unlocked cards, run tallies, difficulty tiers) saves separately so deleting a run save doesn’t nuke your unlocks.

Act 3

The final act is in. The Singularity boss fight, three new normal enemies, three new elites, plus the act’s signature environmental theme (reality glitches, AI core constructs). Act 3 is where the difficulty curve gets serious — expect to die the first few times.

18 new cards

Fills out the last gaps in the build-path coverage:

  • Sword: 3 new Bleed path cards, 2 new Armor + Thorns, 1 new Big Hit
  • Staff: 3 new Shield Offense, 2 new Multi-Hit Spell, 2 new Burn
  • Bow: 2 new Pierce, 2 new Poison, 1 new Debuff Payoff

That puts total card count at ~120 for Early Access launch.