Save/Load, Act 3, 18 New Cards
Full save/load across scenes, the Act 3 content drop, and 18 new cards filling out the build-path coverage.
A big content + systems drop.
Save/load
Runs now persist across sessions. Close the game mid-run, reopen, pick up exactly where you left off — same map, same deck, same gear, same act. Everything serializes through a single unified save file; meta-progression (unlocked cards, run tallies, difficulty tiers) saves separately so deleting a run save doesn’t nuke your unlocks.
Act 3
The final act is in. The Singularity boss fight, three new normal enemies, three new elites, plus the act’s signature environmental theme (reality glitches, AI core constructs). Act 3 is where the difficulty curve gets serious — expect to die the first few times.
18 new cards
Fills out the last gaps in the build-path coverage:
- Sword: 3 new Bleed path cards, 2 new Armor + Thorns, 1 new Big Hit
- Staff: 3 new Shield Offense, 2 new Multi-Hit Spell, 2 new Burn
- Bow: 2 new Pierce, 2 new Poison, 1 new Debuff Payoff
That puts total card count at ~120 for Early Access launch.