Combat VFX: damage numbers, shake, hit punch, floating tooltips
VFXManager centralizes the combat-feel effects: scale-aware floating
VFXManager centralizes the combat-feel effects: scale-aware floating damage numbers (player + enemies), screen shake with per-damage intensity, hit-punch scale+tint flash, rect-transform position tweens for enemy advance, count-up text for gold, slide-fade for reward card reveal, and scale-punch for UI slams.
Also adds:
- FloatingTooltipUI: cursor-following popup for buff/debuff hover
- StatusIconBuilder: shared shape+color+glyph status icons with tooltips
- UIPulseGlow: animated glow for actionable UI (USE TOKEN button)
Commit 28bf3fa by astafford8488.