Content: card/gear rebalance, 23 events, locked-by-default flags
Cards:
Cards:
- Rebalance Concentrated Barrage (3 dmg x7) and add Bullet Hell / Bullet Storm as distinct multi-hit options.
- Add Knockback Round + Breaching Slug (bow single-target push).
- Quick Shot back-bonus -1, Parry block -1.
- Starter decks stripped of DoT cards (Fireball -> Arc Bolt, Poison Rounds -> Steady Shot).
- ApplyDefaultLocks now also locks cards with bleed/burn/poison effects AND all Rare/Legendary cards (grind content).
- Add isEssential flag for upgraded 0-cost powers that start in the opening hand.
- CardUpgrade: power cards get cost -1 or Essential; copies all power-card fields so upgrades don’t blank them.
- EnumerateAllCards helper for meta-progress counting; applies locks to the reward-pool instances it returns.
Gear:
- DoT-effect gear (Shock Gauntlets, Toxic Grips, Serrated Edge, etc.) and all Rare/Legendary gear locked by default. Starting Mk1 weapons always unlocked.
Events:
- Expanded to 23 events total (13 default + 10 locked).
- New EventChoice fields: triggerCombatEnemyNames, combatBonusGoldOnWin, combatForceRareGear, combatUpgradeCardOnWin, loseRandomNonWeaponGear, giveRandomRareGear, upgradeRandomCardCount.
- 4 wholly-negative events (Ambush, EMP Cloud, Unstable Server Rack, Glitch Storm); 3 combat-trigger events (Corporate Black Site, Underground Fight Pit, Echo of a Fallen King boss rematch); additional upgrade / trade events.
Commit a4ff6ef by astafford8488.