Shop:

  • Card offers now instantiate the REAL combat card prefab (via CombatUIManager.SharedCardPrefab) so players see the exact same frame, art, fonts, and rarity tint that appear in-hand. Previously the shop rendered flat text tiles that looked nothing like the cards the player was actually buying.
  • Gear offers get a matching sci-fi glass-panel tile with a rarity- colored full border and accent band. Same footprint as card tiles so the two rows line up. Stat panel inside shows rarity label + description with a secondary border.
  • Both tiles have a clear BUY button band at the bottom (green when affordable, grey otherwise).

Event overlay:

  • Event art now fills the ENTIRE screen as an immersive background (was a banner in the top third). Dark vignette tint (~55% alpha) sits on top so the art stays readable but doesn’t fight the text.
  • Title + description live in semi-transparent sci-fi glass panels with colored accent borders (gold title panel, cyan desc panel).
  • Choice buttons match the sci-fi style used across class-select, settings, and victory: dark semi-transparent body, cyan-accent full border, Orbitron bold labels, right-aligned effect preview.
  • Lethal-choice “LETHAL — cannot choose” warning restyled to match.

Matches the frame/styling standard used across class select, settings, unlock picker, and difficulty popups.


Commit ab8835a by astafford8488.