Tooling — one-click sequence capture inside the Editor.

  • SequenceCaptureWindow (Tools > AI Apocalypse > Sequence Capture): small EditorWindow with a dropdown of all DemoSequence assets + Capture button. Picks a sequence, sets DEMO_BUILD + CLAUDE_DEMO_BUILD scripting defines, stores args in EditorPrefs, enters Play mode. ~10s round-trip vs. ~60s for CLI launch — makes sequence iteration tight.
  • DemoBootstrap reads the EditorPrefs in #if UNITY_EDITOR so Play mode triggers the same code path as the standalone —claude-demo flag. Keys are duplicated string literals on both sides (runtime can’t reference Editor types); kept in sync in code comments.

Player-facing — bug-report routes to Discord.

  • EscapeMenu “REPORT A BUG” button now opens https://discord.gg/d2QV27VRq directly. Auto-copies a pre-filled context block to the system clipboard (version, OS, GPU, log path, template fields for “what happened” and “steps to reproduce”) so reporters paste a structured report into #bug-reports without hunting for any of it.

Launch kit — press release + streamer outreach.

  • launch-kit/03_press_release.md: long-form (500-word direct outreach)
    • short-form (150-word GamesPress / IndieDB syndication) + 1:1 email template + outlet target list (3 tiers, 16 outlets total) + free syndication channels (GamesPress, IndieDB).
  • launch-kit/04_streamer_outreach_kit.md: target sizing math (50-100 keys -> ~5-8 high-quality videos), distribution channels (Keymailer / Lurkit / direct DM), DM template, target creator list (4 tiers covering 25+ channels), reply templates, post-coverage follow-up template, key-generation workaround for the 30-day rule via Beta Testing package 1619847.

Co-Authored-By: Claude Opus 4.7 (1M context) [email protected]


Commit 2ab5043 by astafford8488.